Biohazard is a sound library built for designing deadly, flesh-eating liquids, molten lava, corrosive acid pools, and volatile chemical reactions.
The sounds were captured by submerging a steam cleaner inside liquids of varying viscosities, creating a wide spectrum of internal pressure, bubbling, turbulence, and surface interaction. Microphones were submerged alongside the source to extract both internal and external textures, resulting in deeply organic and reactive liquid behavior.
This collection pairs especially well with granular synthesis, enabling endless variations of evolving liquid motion. From dense sludge bubbles to oscillating chemical turbulence, Biohazard provides the raw material needed to design hostile, unstable liquid environments with realism and weight.
Biohazard is a sound library built for designing deadly, flesh-eating liquids, molten lava, corrosive acid pools, and volatile chemical reactions.
The sounds were captured by submerging a steam cleaner inside liquids of varying viscosities, creating a wide spectrum of internal pressure, bubbling, turbulence, and surface interaction. Microphones were submerged alongside the source to extract both internal and external textures, resulting in deeply organic and reactive liquid behavior.
This collection pairs especially well with granular synthesis, enabling endless variations of evolving liquid motion. From dense sludge bubbles to oscillating chemical turbulence, Biohazard provides the raw material needed to design hostile, unstable liquid environments with realism and weight.